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View Profile Silvercrownking

26 Game Reviews

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Advice.

It looks like you took to heart what I said on your first version.

This version is vastly superior on your last one. :)

Lol I will not go on a list what you fixed ;P

You need to change the name of the in-game power up to "Rapid Fire" Currently it displays "UNLIMITED MISSILES/SUPPER MISSILES" when you pick them up. This is inaccurate because they bluntly are not unlimited and they are in fact rapid fire.

Things to add:

A story, explain to us just why/where we are going to/from and just why/how these clouds are a hazard to us.

Oh course story may be one of the things you work on.

Scores

It seems a bit pointless to give scores and then the next level have your score revert to 0 again.

Good n short

All in all not bad, granted there is a little bit of a learning curve to figure you click to navigate not any arrows keys etc. (Didn't check the genre) :P

I loved the 8bit-ness of the graphics and the music didn't get tiring so good on you there!

Glitch?

I think this is an error or a very strange choice.

When ever you hit the ball the "robot" randomly spawns in a location (on it's side) there is no animation of it moving to the spot.

It does however animate fine otherwise.

Not bad.

Art: The background art was very good.

Audio: None.

Gameplay: Very easy controls. Simple side scroller.

Was it fun: I had more fun looking at what you wrote in the backgrounds more than anything.

Ways to improve:

*Add some SFX/Music.

*Some difficulty, it is impossible to die (I fell into the abyss and well nothing happened). As well having things trying to hurt/kill you would be a nice addition.

OVERALL:

Not a bad start.

ASOT responds:

SFX. Wow, I knew I was missing something.

Where's Waldo?

It has a similar concept to Where's Waldo, but with guns :P

ART: Basic, however it was fine since I would almost call it a style in this case.

Gameplay: It is easy to grasp and understand.

Story: Lacking but this is a demo so I will let you off on that.

HUD (Heads Up Display): It was confusing to me, there was stuff that didn't need to be there like the thing in the bottom left corner. I guess it is to serve as a place for some little Easter eggs but it is a distraction from the game.

As well there is no point in me knowing the coordinates of my cross hairs, I guess this is for debugging? But w/e there is no need for us to see it unless you are going to include it in future levels somehow.

Difficulty: Was set to a default easy, cant say much about that. i guess the higher difficulty levels would have more targets, less time, targets moving in random directions?

OVERALL:

Not bad :)

Stygorath responds:

your comment made me lough! great. :)

ART: expanding, i got 2 additional graphic designers and animators for the full version.

Gameplay: i will not change much about that, but upgrades for gun and features like xray or nightvison..

HUD: there will be a new heads up display in the full version, and it will be explained.

no, there is no point of knowing the coordinates of your crosshair, it was just one of the many useless informations i needed to make it look hi-tech!! XDD - but i just got an idea. what's if you can just use your strongest weopon(something like a bomb) by entering the coordinates?

Difficulty: the full version will NOT be default easy. (i would have been too lazy to test the game over and over if it was harder, so my ferst level was a simple one)

OVERALL:

thanks for the review, it has been really helpfull!

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