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7 Game Reviews w/ Response

All 26 Reviews

not bad

I had the same issue where, it said the game was not playable in my location. But I simply refreshed the page and the issue did not occur again.

The game itself was simple with a very low learning curve. A good game that someone can pick up and come back to if need be.

edit-undo responds:

How strange - I don't know why this would be happening, and I certainly don't intend to block out anyone from playing. I can only guess it is something to do with the ads. Were you shown any particular advert? What country are you playing from? And what browser are you using? I'd really appreciate it if you could PM me with more details :)

And thanks for the review!

Inaccurate

The bombs are being dropped by the planes incorrectly, the nose of the bomb should be facing the nose of the plane when it is dropped.

The way you have them now is the tail of the bomb is leading the bomb when that is simply not how bombs are suppost to function when they fall. (Tail helps guide and slow the bomb down) So it makes no sense for the fins to lead the bomb.

Just an observation on my end.

I think that the game itself is a bit to easy since I have let the game run as I have been writing this review and my ship has yet to be hit.

I think if you improved the accuracy of the enemys the game would be much improved.

barthdesade responds:

Thank you for that opinion - I didn't know how bombs are dropped really - I will know that for the future. Accuracy of the enemies is not a issue on the higher level - there is so many bombs that it is lucky whe you manage to avoid them. Just curious - did you finish the game?

Not that bad actually

Wow, it was a tad glitchy.

The cross hairs given were not at all fined tuned. It'd be pointed at a target and shoot well left of it. That is something that needs to get looked into.

The game play is a good idea however, it was too difficult for me with so few balls.

It I had more then I probably would have made it past just the first level.

e-norm responds:

courage there are only 25 lvl :p

Fun

Fun game.

It has a nice upgrade system and a fair difficulty increase with time.

Inupgames responds:

thanks, have fun!

Advice.

I didn't understand why you choose to make the mouse into the "MAX" icon. At first I thought it was suppost to be used somehow with that game, I suggest leaving people's mouses alone.

The game play itself is not bad, music not bad, art: A little basic, could have some finer details added.

GreenPuffle92 responds:

o_O How do you not understand why I wrote MAX in the in-game mouse? because the Ship's name is Max. and it isn't people's mouses, it the in-game mouse! You have no idea what's going on in this game. You Should play the normal game BEFORE the sequel.

Not bad.

Art: The background art was very good.

Audio: None.

Gameplay: Very easy controls. Simple side scroller.

Was it fun: I had more fun looking at what you wrote in the backgrounds more than anything.

Ways to improve:

*Add some SFX/Music.

*Some difficulty, it is impossible to die (I fell into the abyss and well nothing happened). As well having things trying to hurt/kill you would be a nice addition.

OVERALL:

Not a bad start.

ASOT responds:

SFX. Wow, I knew I was missing something.

Where's Waldo?

It has a similar concept to Where's Waldo, but with guns :P

ART: Basic, however it was fine since I would almost call it a style in this case.

Gameplay: It is easy to grasp and understand.

Story: Lacking but this is a demo so I will let you off on that.

HUD (Heads Up Display): It was confusing to me, there was stuff that didn't need to be there like the thing in the bottom left corner. I guess it is to serve as a place for some little Easter eggs but it is a distraction from the game.

As well there is no point in me knowing the coordinates of my cross hairs, I guess this is for debugging? But w/e there is no need for us to see it unless you are going to include it in future levels somehow.

Difficulty: Was set to a default easy, cant say much about that. i guess the higher difficulty levels would have more targets, less time, targets moving in random directions?

OVERALL:

Not bad :)

Stygorath responds:

your comment made me lough! great. :)

ART: expanding, i got 2 additional graphic designers and animators for the full version.

Gameplay: i will not change much about that, but upgrades for gun and features like xray or nightvison..

HUD: there will be a new heads up display in the full version, and it will be explained.

no, there is no point of knowing the coordinates of your crosshair, it was just one of the many useless informations i needed to make it look hi-tech!! XDD - but i just got an idea. what's if you can just use your strongest weopon(something like a bomb) by entering the coordinates?

Difficulty: the full version will NOT be default easy. (i would have been too lazy to test the game over and over if it was harder, so my ferst level was a simple one)

OVERALL:

thanks for the review, it has been really helpfull!

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