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View Profile Silvercrownking

26 Game Reviews

7 w/ Responses

fun

The only problem I have with it is the options "next, retry, levels, menu" Every time I finish a level.

It would be nice if it just went automatically to the next level.

If someone wanted to access the menu screen or the level select then they should be able to do so a pause menu or another command option during gameplay and or simple enough just when they FAIL a level.

Not that bad actually

Wow, it was a tad glitchy.

The cross hairs given were not at all fined tuned. It'd be pointed at a target and shoot well left of it. That is something that needs to get looked into.

The game play is a good idea however, it was too difficult for me with so few balls.

It I had more then I probably would have made it past just the first level.

e-norm responds:

courage there are only 25 lvl :p

Not good

Not at all an original concept here:

Art: The biggest attempt was the face "ball", you could have possibly animated the face wincing when it hit the brinks or the pad. Other than that no attempt was really made in the direction of art.

Gameplay: Slow and nothing special. You can't really lose unless you fall asleep. If the ball sped up when it hit something then it may have posed a little bit of a challenge.

Power ups would have been a nice touch as well.

Audio: NONE

Overall: Nothing to write home about.

Not a load of fun

The game itself was not very fun. You had a very limited space in which to place towers and then if you mistakenly placed something you were out of luck.

There was a slight learning curve for the first few waves but after that it was just a game of waiting to get enough money to upgrade your stuff.

A little strategy needed but not a lot.

Fun

Very good balence between challenge and fun.

There were sme levels that made me think but I never got frustrated.

Not too bad.

I disliked how the camera moved so fast up and down when he hopped up, above your usual view.

Where those those things that looked like worms suppost to be palm trees? Look a little odd when there are no leafs on the trees.

His walking/running animation was also a bit off. His legs moved slower than his actual speed was which just looked awkward.

Fun

Fun game.

It has a nice upgrade system and a fair difficulty increase with time.

Inupgames responds:

thanks, have fun!

Advice.

I didn't understand why you choose to make the mouse into the "MAX" icon. At first I thought it was suppost to be used somehow with that game, I suggest leaving people's mouses alone.

The game play itself is not bad, music not bad, art: A little basic, could have some finer details added.

GreenPuffle92 responds:

o_O How do you not understand why I wrote MAX in the in-game mouse? because the Ship's name is Max. and it isn't people's mouses, it the in-game mouse! You have no idea what's going on in this game. You Should play the normal game BEFORE the sequel.

Comment :P

Basketball level:

It would be nice if the ball didn't leave the screen, if you did so happen to muscle it well over or something. Waiting for the ball to return to your view is not very fun. At first i thought great...this game is broken now and I got to refresh the game, but to my relief it came back down.

Misspelling/grammar error:

On the "Final level instruction" page it says as follows:

(when you ready click "Lets do this", otherwise can jsut play with the basket ball)

It should read, "(When you are ready click "Lets do this", or just play with the basketball.)"

The final level was glitchy:

I randomly became stuck in the air with out apparent reason several times.

I even managed to get burned by the fire and came out with -48 lifes :P

The arrows telling you where to go was a nice touch, took me a little bit to catch onto it though.

The graphics were appalling to be honest, the character became...contorted very easy, especially with that bow, which didn't need to be there? As well umm no feet?

Overall: not complex and not to bad for someone new into the art. Would I return to this game to play it over and over? No.

I

Not bad

It was pretty fun.

It would be nice if you added a game over screen and a restart option once you ran out of ammo.

Of course adding different backgrounds would be a nice touch.

Adding some music would not be bad a bad idea, the SFX you currently have are just fine though.

I found just spam firing the cannon while moving it was quite effective at hitting the targets :P

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