Not a bad game but it would have been nice to have a bit more information:
Like how much damage the dispensers are doing as well as their fire rates. As well as info about damage the lava does etc. Also would be nice to been able to check on how much hp the monsters have left.
For some reason after a wave is completed my counter still shows 1. My best guess is that the counter is counting my little character as an enemy.
I had the same issue where, it said the game was not playable in my location. But I simply refreshed the page and the issue did not occur again.
The game itself was simple with a very low learning curve. A good game that someone can pick up and come back to if need be.
How strange - I don't know why this would be happening, and I certainly don't intend to block out anyone from playing. I can only guess it is something to do with the ads. Were you shown any particular advert? What country are you playing from? And what browser are you using? I'd really appreciate it if you could PM me with more details :)
And thanks for the review!
The bombs are being dropped by the planes incorrectly, the nose of the bomb should be facing the nose of the plane when it is dropped.
The way you have them now is the tail of the bomb is leading the bomb when that is simply not how bombs are suppost to function when they fall. (Tail helps guide and slow the bomb down) So it makes no sense for the fins to lead the bomb.
Just an observation on my end.
I think that the game itself is a bit to easy since I have let the game run as I have been writing this review and my ship has yet to be hit.
I think if you improved the accuracy of the enemys the game would be much improved.
Thank you for that opinion - I didn't know how bombs are dropped really - I will know that for the future. Accuracy of the enemies is not a issue on the higher level - there is so many bombs that it is lucky whe you manage to avoid them. Just curious - did you finish the game?
Not one for looks.
The style of game play was very similar to Wolfenstein 3D.
The main killer for me was the graphics, just too pixelated.
I didn't understand the RPG, it sent you into an over view world? where you talked to females and said highly obscene things to them and then you came back to the maze and the enemy s on the screen were then gone. I am not tracking with that at all.
A story/plot would have been an nice addition.
A default weapon for when you run out of ammo, such as a knife would been a good thing to add.
I had a problem with enemys seeming to come out of no where to then hurt me. I am not sure if this is a glitch or simply because of the pixelation. I do though suspect it might be with me not knowing their range of attack which is somewhat difficult to gauge.
A bit boring.
At first glance I thought there was nothing at all to it, till I started to realize that the paddle began to shrink and that the ball started to move faster.
I manged to get the ball to bounce off the paddle at a 90 degree so in the end all I did was sit back and watch it hit back and forth without any effort or movement on my part, perhaps a glitch?
It looks like while I was writing this review I lost, perhaps I somehow moved my paddle or what have you, ended with 158.
To improve, I would suggest some backgrounds, that possibly change after so many hits to make this more interesting and possibly even distracting people to make them loose focus :P.
At first glance I thought it was gonna be bad. But I pushed through and found a game with some good humor and a fair balance of difficulty, good job.
Some kind of music/SFX would have been a nice addition as well.
Not all too annoying
There was a learning curve, figuring out where the traps were, I ended up inching up to everything to try and trigger the traps before they could kill me, worked most of the time not all:P
The in-game jokes were not bad, art was good and music didn't get beat to death, though the loop was not continuous which did cause for a few second pause break.
Only thing I didn't really like was the slipperiness of the guy (moving after command of forward movement has stopped)
I love 8-bit graphics.
It was very interesting seeing the effects of your choices on the characters.
Personally I didn't like the fact there was so much reading, but they might be because it's late and I am tired :P
As a game..well I really can't call it a game personally.
As a interactive movie I'd say it is very interesting and it seems incomplete since the ending was not very strong.
Whack a mole
When I played the game I kept feeling cheated.
Often Doug would come during a time of an animation IE pouring beer and filling the front counter with beer. During which time Doug would take my beer, often 1/4th if not a half in some cases.
That simply is not fair and is annoying, if I had some kind of forewarning that Doug was approaching then I would not feel so cheated due to slow animations since I would hold off on such actions.
The idea of the game play itself is not bad but the attack speed compared to the speed at which Doug moves, especially in the later levels is annoying...to swing and to have him not even there...and God forbid you get an horrid barrel configuration which has you moving your mouse well across the screen.
Fun game, and a very good and useful tutorial.
The walking seemed a little awkward for me at first because you still moved for a little bit after you gave te command and it was a little slow to move you to the next square.
But after like 2 minutes it was something I got used to.
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